Receive email notifications by changing your settings.
Click on your picture in the top right corner, go to Preferences and select your notification preferences.
Thank you for contributing to our forum!
Please keep in mind:
1. To only comment on the topic where the discussion is about. Do you have a new question or topic? Please start a new discussion.
2. Be kind to other users!

Tip: Workaround for importing Sketchup models in Tygron Geodesign Platform.

edited November 12 in General

Sketchup models do not come standard with a correct Geo location for import in the Tygron Platform. As a workaround, we use the CityEditor Geo plugin from 3dis (https://www.3dis.de/cityeditor/) when exporting the model in Sketchup as CityGML.

It is a paid plugin, but comes with a free evaluation period.

A quick How-to-guide: https://support.tygron.com/wiki/ConvertingaSketchup_model_to_CityGML_format

Geodata wizard (icluding CityGML files): https://previewsupport.tygron.com/wiki/Geo_Data_Wizard

Tagged:

Comments

  • edited November 12

    removed duplicate post

  • edited November 23

    I tried the ''A quick How-to-guide'' but it didn't work. The import removed all buildings and trees without loading the model. Is there a support line or any know issue that creates the problem?

  • Hi,

    How big is your model? Is it very complex, with lots of polygons, high LOD, or hi-res textures? Some models are quite a big hit on hardware resources, and can cause a hickup when uploading. This will look like all constructions are removed, but it just takes a really long time to redraw the 3D world, including the new model. CityGML is known to be a less-resourse-friendly model format...

    Regards,

    Vincent

  • It's a small 3D model made in 5 minutes (a white block wthout textures that functions as the building).

    Retried the steps multiple times with diferent models and on 3 diferent pc's, but the problems stay present.

Sign In or Register to comment.