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Integration of bed level in water bodies of Tygron
I believe the following question is currently already being addressed in some capacity by Rudolf. Even so, I'm still quite curious:
My question is how Tygron will try to implement water bodies into the model, now that a groundwater overlay has been added. Previously, when a terrain was marked as 'water', the DTM would lower several meters (2m, I think) and the surface would become water.
With the addition of groundwater, however, this doesn't seem to be a viable way of implementing water as terrain, since there is an interaction between Groundwater and Surface water. A stream, for insance, can't ever dry up if it is automatically build to have a depth of 2m beneath ground level. And groundwater can't deplete at a reasonable level if every body of water has several cubic meters of supply.
Are there any plans to address this particular topic in the Tygron engine? Or is there a way to circumvent the issue of unrealistically deep water bodies being added by the engine?
Thanks in advance for the response! (: